About This GameStrange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape. Developer's VoiceThis is a 2D adventure game in which the main characters - Jill and Graham - must escape from the world in which they've been trapped. I feel that it turned out to be a very unique and original game, featuring all the trappings of a classic indie title: the pixel art graphics, animation, music, and more.This is sort of a "behind the scenes" anecdote, but the game was designed and built upon the foundation of a "hidden story" which isn't directly explained. All of the eleven various ending movies, characters, object designs, etc. were meticulously put together in such a way as to contain parts of the "riddles" used in unravelling this hidden story. I feel that if you can manage to read between the lines and figure some of this stuff out, then the world of Strange Telephone can be enjoyed on an even deeper level, so as the developer I really hope that players keep their eyes and ears open as the play through the game and see what they can find. DeveloperHZ3 Software d859598525
English,Japanese,Simplified Chinese,Traditional Chinese
strange telephone numbers. life is strange solution telephone. strange telephone mac. life is strange telephone nathan. life is strange nathan telephone code. strange telephone review. le strange arms telephone number. strange telephone mod apk. yuta strange telephone. strange telephone wiki. strange telephone walkthrough. strange telephone number. strange number station telephone number. strange telephone pc. strange telephone app store. strange telephone steam. strange telephone ost. strange telephone number gta san andreas. strange telephone game numbers. strange telephone twitter This game is already amazing from the get go, it's like Yume Nikki and those types of surreal games. It is modrinized, fun, and a cheap price. There is also a option to make it look like a fresh new game or make it look like your playing on a old tv. Very aestheticly pleasing and a good game.. I definitely would not recommend this. The aesthetic of it might appeal to some people, which is what initially drew me in, but the visual awe wears off after seeing the same scene too many times. The game is best played with paper and pencil in hand so that you waste as little time as possible wandering around in a straight line.
The gameplay is just the player warping into tiny little maps about the size of the game window; and you walk a second to the left or right to jump to a new map. The maps are filled with specific environmental assets which either give items or require items to trigger something else. So it's just one big item fetch quest. Once the initial wonder wears off, it's just a chore of taking whatever item to whatever thing to trigger whatever code to get a new item to do it all over again with but now on a different random thing. There's no story or anything, and the environments are just kind of inane pseudo-surreal whatever the developer could come up with. The music and designs of the environments are alright, but since each environment is literally only the size of your screen and you constantly are jumping between them; there's zero room for atmosphere or immersion. Because you are constantly leaping to completely difference scenes with no thematic correlation. It's slow too, the triggers on starting to walk and interacting with anything has a small delay on it. If you need to find a specific asset you just have to dial until a map with it comes up on the preview. Wandering around, using every item you have on every single thing since you have no idea what kind of combination it could make. Some of them are logical while others are not. There's nothing interesting to read, there's no meaning to any of the worlds or items. And there's no gameplay of any kind it's just collecting then using items. There is just no sense of purpose to the world or passion in its design, this game just seems to exclusively exist as a shallow paraphrase of Yume Nikki. It feels like a paraphrase of Yume Nikki but meant for children. I cannot say that I gained a single thing from playing this; it doesn't have any gameplay so it's not really fun, it doesn't have a story or artistic vision to the world so it wasn't meaningful, and there's no cohesion to the different worlds so it wasn't even immersive. I wandered around for awhile, and it didn't take long before I had seen almost every map type. Then it just became me wandering back and forth between areas I have found, using items on things trying to get some kind of reaction. Until I just got bored and stopped. I got nothing out of playing this, the hour I spent on it might as well have not existed at all.. Don't get me wrong, this game is entertaining. It has pleasant visuals, good sound design, creepy atmosphere filled with symbolism, and an interesting concept behind it. However, there are two things which hold me back from recommending it:
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